System Information
Windows 7 64, GTX 980
Blender Version
Broken: bbf09d9 (2.73a) + 691cb61
Short description of error
Bone Constraint:
IK Stretch doesnt work combined with a Pole Target - Stretch scales to zero.
I dont know if this is a bug, but havent found something on the wiki about this behaviour.
Exact steps for others to reproduce the error
Steps: (IK Setup)
- Create an Armature
- Create 3 Bones
- Use 1 for IK-Solver Constraint
- Use 2 as IK-Target
- Use 3 as Pole Target
- Create 3 Bones
- Select IK-Solver Bone
- Go to Properties > Bone > Inverse Kinematics
- Fill Stretch bar to 1.000
Problem:
The IK-Solver Bone disappears, i guess because of zero scaling and mainly because of the Pole target.
Using the Stretch Bone as part of a at least 2 part IK chain works fine.
But for some reason it dont work with a single bone setup.