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Regression: Mask Modifier Creates "Web" of Phantom Lines
Closed, ResolvedPublic

Description

System Information
64bit Manjaro Linux, kernel 3.14.39
CPU: AMD Phenom II 970 Deneb quad-core
GPU: nVidia GTX 650 Ti, driver 343.36

Blender Version
Broken: 2.73-dev 0294327
Worked: 2.73 b4d8fb5

Short description of error
When the Mask modifier is used to selectively eliminate the geometry of a mesh, a ton of lines appears in the viewport when the object is selected, but they do not seem to conform to any known geometry, and do not show up in rendering. Mostly they seem to connect gaps between pieces of the mesh, or connect to the scene center.

Minor bug, but annoying.

Exact steps for others to reproduce the error
This .blend file repros the issue when opened:

Event Timeline

Julian Eisel (Severin) lowered the priority of this task from 90 to 30.Feb 18 2015, 3:36 PM

Also something I can't reproduce here (OpenSuse 64Bit). Could you test again with the softwaregl? Really looks like a driver issue.

Still repros with softwaregl. However, when I do a factory reset (by renaming the settings folder), the file actually crashes when opened, both with normal blender and with softwaregl. The crash doesn't occur on my debug build though, which is about a week older than the buildbot build I had used.

I have recompiled the debug build against bf0a001e and ran it. Here is the backtrace:

Mhh starting an earlyer 2.73 build works fine (as I did in my last test), using master crashes on startup for me too, using master with a debug build shows the issue. Pretty weird but looks like an OGL issue. We need @Antonis Ryakiotakis (psy-fi)!

Julian Eisel (Severin) raised the priority of this task from 30 to 50.

Curiously, something with my blender configuration prevents the crash: it only repros for me with a factory reset, the opposite of what I was seeing in T43714.

In case it is helpful, here is a copy of my blender configuration: