System Information
64bit Manjaro Linux, kernel 3.14.39
CPU: AMD Phenom II 970 Deneb quad-core
GPU: nVidia GTX 650 Ti, driver 343.36
Blender Version
Broken: 2.73-dev 0294327
Worked: 2.73 b4d8fb5
Short description of error
When the Mask modifier is used to selectively eliminate the geometry of a mesh, a ton of lines appears in the viewport when the object is selected, but they do not seem to conform to any known geometry, and do not show up in rendering. Mostly they seem to connect gaps between pieces of the mesh, or connect to the scene center.
Minor bug, but annoying.
Exact steps for others to reproduce the error
This .blend file repros the issue when opened:
