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Bevel Profile Bug
Closed, ArchivedPublicTO DO

Description

System Information
Windows 7 64, GTX 980

Blender Version
Broken: bbf09d9 83220ab

Short description of error
Bevel modifier with settings
Segments = 3 (5, 7, 9 and so on)
Profile = 1.00
produces "bad geometry" on mesh corners.

Original mesh


Bevel modifier activated
Problem = "bulbous" corner


Expected result

Exact steps for others to reproduce the error

Steps:

  • Add a Cube
    • Go into Edit Mode
      • Select all (A)
      • Subdivide 1 time
    • Give Cube a Bevel Modifier
      • Use settings Segments 3 and Profile 1.00
      • Increase Width to see it better:

Event Timeline

Karja Krähwald (karja) raised the priority of this task from to 90.
Karja Krähwald (karja) updated the task description. (Show Details)
Karja Krähwald (karja) edited a custom field.
Bastien Montagne (mont29) lowered the priority of this task from 90 to Normal.

The code for profile=1 is not very robust. It has been made to work specially for cube corners but other cases don't work so well. I'll try to improve it for cases like this.

Thank you.

I have found great use for this setting to keep smooth shading clean on larger faces while bevel modifier does its job on the edges.
Same result could be achieved with 2 stacked bevel modifiers, but this exludes working with the wight setting.

Unfortunately this doesnt work because Edge data for crease and bevel wight arent added to Bevels new created edges

(applied modifier)

Is this an intended behaviour?

Julian Eisel (Severin) changed the task status from Unknown Status to Archived.Mar 19 2015, 8:43 PM

Closing this as TODO.
@Howard Trickey (howardt), if you think this is a valid bug, feel free to reopen ;)