System Information
OS: Ubuntu Linux 14.04 64 bit
Graphics: nVidia GeForce GTX 560 Ti
Blender Version
Broken: 2.73a bbf09d9
(Tested with same result on 2.67 and 2.70)
Short description of error
With a transparent shader and a PNG image the first or top row and the first or left most column seems to pick the color and transparency of the row or column on the other side of the image (i.e. bottom row and right most column, respectively). An off-by-one error?
Exact steps for others to reproduce the error
See attached .blend file:
- Create a plane.
- Connect a mix shader with transparent BSDF (top) and diffuse BSDF (bottom) to surface.
- Add a PNG image texture with transparency.
- Connect image color output into diffuse shader and alpha into fac of mix shader.
- UV map plane to the image - note: use complete image till border.
- Look at rendered viewport or render an output image.
Note: workaround
When you do not use the top most row and the left most column of the image the transparency will work as expected.
