I use a Windows 7 64 bit Pro, 4GB RAM Intel Core 2 Quad.
I don't know if it's me, but this bug has been here for a long time, it looks fine in the viewport but when I OpenGL render it, the shading is not in place. Here's an image: http://i.imgur.com/0XU4rPS.png?1
I know it's supposed to work, because this guy: https://www.youtube.com/user/cfirwin3 has a tutorial series called "Hacking the Viewport" (it's not really hacking, it's just OpenGL rendering), and on episode 5, the SSAO worked for him just fine.
I would really love for this bug to be fixed.
















