System Information
Ubuntu 14.04, radeon graphics driver.
Blender Version
Broken: 2.74 RC1
Short description of error
Strange triangulation on the set split normal modifier, and weirdness with edge normals using the transfer mesh data modifier.
okay, I'll add a blend file with both in a minute.
- problem(first scene): When having a set split normal modifier on a mesh, and the view mode set to texture+having something else besides the affected mesh selected, results in the affected mesh looking triangulated. In meterial viewmode, it looks normal.
- Second problem(second scene.) When having a data transfer of normals from another mesh onto a smooth shaded mesh, deactivating the modifier results in the edge-normals being hard again. Going into edit mode and setting the edges to smooth fixes this. But then, if we go out of edit mode, and toggle the mesh-transfer modifier again, and unhide it again, and the edges are hard again.
So, the mesh transfer modifier is sort of destructive at the moment, and if it's not a bug, I think it would be really helpful if it told users that it's sorta destructive :)
I hope this helps!
