System Information
Windows 7 64, GTX 980
Blender Version
Broken: bbf09d9 + 469ba8a
Short description of error
"Select All" (Ctrl-A) selects masked geometry as well if you use a Mask modifier to hide it (with enabled edit cage).
This behaviour isnt the case for hidden geometry (H), so i think there might be a bug.
Exact steps for others to reproduce the error
Steps:
- Add a monkey mesh
- Give it a vertex group "Group"
- Assign one half of the head to "Group"
- Give monkey a Mask modifier
- Choose "Group" as modifier vertex group
- Deselect all geometry
- Enable Edit Cage Mode
You should have a halfed monkey head now.
- Still in Edit Mode, select all visible geometry (Ctrl-A)
- Assign "Group" again on the already assigned visible part
Problem:
Unexpectedly, the monkey head has returned completely,
because (Ctrl-A) has included the hidden geometry.
Note:
This behaviour is likely to cause confusion at a later time if you use Mask modifier as a method for Vertex Group weighting.