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Texture with colorband -> Crash!
Closed, ArchivedPublicKNOWN ISSUE

Description

1. I open blender
2. I add a texture to my material
3. I press the "colorband" button
4. Nothing happens (exept the button being pressed in)
5. If I try to change any parameters or anything, blender segfaults

If I press a button or change a parameter for the texture (F6 menu) before I press the colorband button I don't get this however.


Using blender 2.42 RC 1 on ububuntu dapper (32 bit), But I think I can recall having the same problems with a pretty recent CVS.build under windows too.
Oh, and I have some kind of integrated, low quality nvidia 3d card.

Event Timeline

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No crashing here. I am using last cvs.

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No crash here, latest cvs, OSX.

Vidar: You first should check if official releases (like 2.41) show same crashing. If so, then you most likely suffer an opengl issue. Check your drivers, driver settings, etc?

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Move this to opengl issue tracker.

Vidar: in the RC2 test build this should be solved!

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The bug is not present in 2.41, nor is it fixed in the rc2.
I tried booting windows, but there everyting went fine.
A friend of mine (running Dapper too) does not get the crash however, so I guess the problem is on my side. Thanks for taking your time, and rock on!

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Well. don't give up that easy! Did you check the Linux faq?
http://www.blender.org/cms/Linux.301.0.html
search for "NoFlip"

Checking on driver upgrades also could help

This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.

Matt Ebb (broken) changed the task status from Unknown Status to Unknown Status.Mar 26 2010, 6:16 AM