System Information
Windows 7 64, GTX 980
Blender Version
Broken: 2.73 + 000dfc0
Short description of error
Materials that are used as a Material Node in its own node setup, hold themself in the file, even if they have no real object/mesh they are assigned to.
Exact steps for others to reproduce the error
- Add any mesh
- Give it a "material"
- Go to Node Editor: Enable "Use Nodes"
- Choose "Material" (itself) as input for the Material Node
- Delete this Material from the mesh
Problem:
The Node setup prevents the material to get deleted, although it isnt used at all.
This makes it hard to reorganise scenes where you want to append and delete lots of stuff. The Material list gets longer and you finally dont know what is really used and what not.