System Information
64bit Manjaro Linux, kernel 3.19
GeForce GTX 650 Ti Boost, driver 346.59
Blender Version
Broken: 2.75-dev, hash bdf6393
Short description of error
When the Anisotropy setting is used with the Volume Scatter node, the volume effect appears stronger around light sources, and weaker away from them, resulting in a glare or halo around lamps. However, reflections on glossy surfaces show a much weaker halo/glare effect around reflected lamps, as is visible in the render below.
This occurs with both CPU and GPU mode. OSL mode was not tested, since it appears to mysteriously be unavailable on all official blender builds I have tried.
Exact steps for others to reproduce the error
- Download and open the following .blend file:
- Render
- The glare/halo around the emission mesh will be much smaller on the sphere, much like the render above.
