System Information
64bit Manjaro Linux, kernel 3.19
GeForce GTX 650 Ti Boost, driver 346.59
Blender Version
Broken: 2.75 dev, hash 4288ab1
Short description of error
I was trying out the new Light Portals feature with a simple scene, and I found that, while it produced differing images with the default Path Tracing integrator, it had no efffect with the Branched Path Tracing integrator, and the two renders with it enabled and disabled were visually identical, but took about 3x longer to render. On the other hand, when Sample All Direct Lights and Sample All Indirect Lights are turned off, it begins to work, but portals instead seem to increase the amount of noise.
So, I'm guessing that either Branched PT is already better at what light portals do, or it simply isn't effective with Branched PT?
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
This is the .blend file I used for testing:
