System Information
Win7 64bit GTX 560ti
Win8 64bit GTX 980
Blender Version
Broken: 2.74.5 05c4c24
Short description of error
Today 1 beginner blenderhead brought the problem to my attention.
This file is extreme case where every edge is marked with seam. (lazy UV-ing)
This bug is very old, noticed it in 2.67 even.
In texpaint, with bleed of 8 px, UV seams appear as white lines with distance (camera to seams).
Visible in viewport (perspective, ortho) and in BI (perspective, ortho).
note: UV islands have enough gaps.
image sampling > Filter size (0.1) didn't help with more distance.
Exact steps for others to reproduce the error
- See flickering white lines on viewport.
- Add more objects with array mod.
- Then render.
- You'll see seams with distance.
Only when you paint the whole texture in 1 color the seam will disappear.




