Page MenuHome

Improve Correlation of Vertex groups and pose bones
Closed, ArchivedPublicDESIGN

Description

When i select a vertex group from the vertex group list in the Mesh Data properties of an Object,
then i can see the associated weights on the mesh.

But when i also have this mesh bound to an armature and when that armature is in pose mode,
then i see an inconsistent information:

On the image above it is impossible to tell if the weight group contains wrong weights or if its just because i have selected the weight group in the vertex groups list.

So i propose to let the pose bone selection get adjusted to what i select on the vertex group.

  • One solution could be to just to propagate a selection on the vgroup list to the corresponding pose bone select(if bone exists). This could be accompanied with a synch button that actually enables the propagation (see example below)
  • One other solution could be to add another column to the vgroup widget where i can change the bone selection.

Here is a mockup where i have added both ideas in one image:

  • Alternative 1: By clicking in the list widget i can select multiple bones (selection indicated by the white arrow)
  • Alternative 2: By clicking the small bone on the lower left corner i can force select synchronization with the Pose bones

Of course i am aware that this can be made better (ideas welcome). However if this is all not applicable, could someone please give a brief explanation why that is a bad idea.

thanks

Event Timeline

Gaia Clary (gaiaclary) raised the priority of this task from to 90.
Gaia Clary (gaiaclary) updated the task description. (Show Details)
Gaia Clary (gaiaclary) edited a custom field.
Gaia Clary (gaiaclary) changed the task status from Unknown Status to Archived.May 21 2015, 12:07 PM
Gaia Clary (gaiaclary) claimed this task.

Closed for now as not relevant.