System Information
Linux Mint 17.1 Cinnamon x64
Windows 7 x64
Intel HD 3000
NVIDIA GTX 580m
Blender Version
Broken: Official 2.74 (Hash 000dfc0)
Worked: None that I know of
Short description of error
Node Editor - Material panel:
While nodes are changed in the Material panel, their previous node editor position is ignored, nodes jump to a new position next to a connected mix node; furthermore, while replacing more than one node connected to a mix node, both nodes jump to exactly the same position (on top of each other).
Exact steps for others to reproduce the error
Open the attached blend (simple instructions are provided (only 2 steps to follow))
For those not wanting to use the blend, please see example screen captures below
.
While discussing Cycles node editor:
Wondered about this for a while. Adding a new Cycles material, nodes always appear off-centre in node editor space (upper right, instead of centralised), is there a design reason for this?
One area where this can be problematic; If the viewport is split and contains a small node editor window, 'new material' nodes can appear off-screen, as if nothing has been added.
Present behaviour (centre of node editor space highlighted)
Expected behaviour?
Zoomed and magnified view to help highlight the present 'new material' node placement
Above is not a complaint, (as mentioned) just something I've wondered about and not known where to ask until yesterday/today.
Thank you for your time,
David




