System Information
Linux Mint 17.1, 64bit
Blender Version
Broken: 2.75a release (hash c27589e)
Short description of error
Combining three Glass BSDF nodes with different IORs where one is RGB(1,0,0), one is RGB(0,1,0) and one is RGB(0,0,1) with two Add nodes, probably to create a dispersion-like effect, results in different results when rendered with either Branched Path Tracing or regular Path Tracing. Also, modifying the order in which the nodes are added together changes the result.
Exact steps for others to reproduce the error
- Open the attached .blend file
- Render
- Switch to Branched Path Tracing
- Render on a different slot
- Compare
A similar .blend file was posted by bubblebobble on #blendercoders, so credit for finding this one goes to him.
Also, I've just assigned this one to me as I'll try to trace down the issue, but thought that posting it here might be a good idea.