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Cannot resize or rotate objects
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Description

System Information
CPU: Intel Pentium Dual CPU T2390 @ 1.86GHz 1.87 GHz
RAM: 2048 MB
GFX: ATI/AMD Radeon Xpress 1250, 512 MB
OS: Windows 7 Ultimate, service pack 1
Drivers: ??
Blender: 2.75a (Official build from blender.org)

Blender Version
2.75a

Short description of error
As the title states, I cannot rotate or resize objects using the header (above the animation timeline). If I use "r" or "s", it works. But, I cannot resize objects using the squares on each axis.

Exact steps for others to reproduce the error

  1. Open blender.
  2. Press the resize button above the animation timeline, and try to resize the cube (existing initially) using the 3 squares on the x, y, and z axes.

Expected behavior: I can resize using the squares.
Resulted behavior: The red circle with 4 black lines is selected instead.

Video: here.

I don't think I need to upload a .blend file because it concerns the cube that you get when you first open blender.

Event Timeline

Yubin Lee (jordanyubin) raised the priority of this task from to 90.
Yubin Lee (jordanyubin) updated the task description. (Show Details)
Yubin Lee (jordanyubin) edited a custom field.
Bastien Montagne (mont29) lowered the priority of this task from 90 to 30.Aug 11 2015, 3:24 PM

Most likely a GPU driver issue, please:

  • Ensure both your OS and drivers are fully up-to-date.
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).
  1. They are.
  2. I downloaded blender 2 days ago, and I don't think a new download is an update. If it is a new version, please tell me and I will download the new version.
  3. This did not fix anything.
  4. This didn't do anything.
  5. I don't have GPU driver settings (this computer originally came with a Vista and was upgraded to 7)
  6. When I open blender, it says:

"C:\Users\chef\Downloads\유빈\blender-2.75a-windows32\blender-2.75a-wiondows32\OPENGL32.dll is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support."
Downloading the dll again and opening blender gives same results.

If you no driver settings, then you have no driver, and are probably running over default, crappy and proven-broken MS OGL driver, please attach here the report generated by Help -> System Info.

Also, you seem to have a win32 version of Windows/blender (would have been nice to specify it from the start). In this case, use this softwaregl instead: http://download.blender.org/ftp/sergey/softwaregl/win32/opengl32.dll.

Antonis Ryakiotakis (psy-fi) changed the task status from Unknown Status to Archived.Aug 11 2015, 4:38 PM
Antonis Ryakiotakis (psy-fi) claimed this task.

Your GPU and system is beyond old. The support has been discontinued for years and from AMD's site
it looks like the last driver for the Xxxxx GPUs were for Windows Vista only. Check http://support.amd.com/en-us/download

The problem with the dll is probably caused because you have a 32bit system, so you need the 32bit version

There's a big chance your system actually uses a software implementation of OpenGL, since Radeon is not even officially supported on Windows 7. To see if that's the case, generate System_Info.txt as explained in the manual and check at the bottom of the file to see the OpenGL related information. If your system uses software OpenGL you should get a warning on blender startup about legacy OpenGL even (assuming you did not deactivate it later).

I'm afraid we can do little to support such a legacy, end of life system and unsupported operating system. The driver won't get any fixes at all and we are not going to patch blender to work with such drivers.

In the off case blender does use the correct driver, try changing the Selection option in OpenGL settings or try opening
AMD Catalyst and try changing the quality/filtering settings for your GPUl

If all else fails, either use an operating system that works with your GPU or upgrade your GPU/system. Nothing to fix for us here I'm afraid...

I'm putting this at the top and in bold to emphasize:
With the opengl32.dll file, resizing DOES work.

Blender doesn't notify me about legacy OpenGL, and I don't even know where to deactivate it.
The system-info.txt is as follows:

Blender 2.75 (sub 0) System Information

Blender:

version 2.75 (sub 0), branch b'master', commit date b'2015-07-07' b'14:56', hash b'c27589e', b''
build date: b'Wed 07/08/2015', b'10:31 AM'
platform: b'Windows'
binary path: 'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\blender-app.exe'
build cflags: b'/W3 /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /nologo /J /Gd /MP /openmp /arch:SSE2 /arch:SSE '
build cxxflags: b'/W3 /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /nologo /J /Gd /EHsc /MP /openmp /arch:SSE2 /arch:SSE '
build linkflags: b'/MACHINE:IX86 /LARGEADDRESSAWARE /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'CMake'

Python:

version: 3.4.2 (default, Dec 8 2014, 22:52:33) [MSC v.1800 32 bit (Intel)]
paths:
'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\scripts\\addons'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\scripts\\addons'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\scripts\\startup'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\scripts\\modules'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\python34.zip'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\python\\DLLs'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\python\\lib'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\python'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\python\\lib\\site-packages'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\scripts\\freestyle\\modules'
'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\scripts\\addons\\modules'
'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\scripts\\addons\\modules'

Directories:

scripts: ['C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\scripts\\modules', 'C:\\Users\\chef\\Downloads\\유빈\\blender-2.75a-windows32\\2.75\\scripts', 'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\scripts']
user scripts: 'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\datafiles\\'
config: 'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\config\\'
scripts : 'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\scripts\\'
autosave: 'C:\\Users\\chef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.75\\autosave\\'
tempdir: 'C:\\Users\\chef\\AppData\\Local\\Temp\\blender_a05588\\'

FFmpeg:

'avcodec':' ''55, 39, 101'
'avdevice':' ''55, 5, 100'
'avformat':' ''55, 19, 104'
'avutil':' ''52, 48, 101'
'swscale':' '' 2, 5, 101'

SDL

Version: 2.0.3
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:

OpenColorIO: 0, 0, 0
OpenImageIO: 1, 4, 16
OpenShadingLanguage: 1, 5, 11

OpenGL

renderer: 'ATI Radeon Xpress 1200 Series '
vendor: 'ATI Technologies Inc.'
version: '2.1.8304 Release'
extensions:

		'GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers'
		'GL_ARB_fragment_program GL_ARB_fragment_program_shadow'
		'GL_ARB_fragment_shader GL_ARB_half_float_pixel'
		'GL_ARB_half_float_vertex GL_ARB_multisample GL_ARB_multitexture'
		'GL_ARB_occlusion_query GL_ARB_pixel_buffer_object'
		'GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects'
		'GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient'
		'GL_ARB_texture_border_clamp GL_ARB_texture_compression'
		'GL_ARB_texture_cube_map GL_ARB_texture_env_add'
		'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar'
		'GL_ARB_texture_env_dot3 GL_ARB_texture_float'
		'GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two'
		'GL_ARB_texture_rectangle GL_ARB_transpose_matrix'
		'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
		'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap'
		'GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil'
		'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3'
		'GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color'
		'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate'
		'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array'
		'GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord'
		'GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample'
		'GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters'
		'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
		'GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal'
		'GL_EXT_secondary_color GL_EXT_separate_specular_color'
		'GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture'
		'GL_EXT_texgen_reflection GL_EXT_texture3D'
		'GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map'
		'GL_EXT_texture_edge_clamp GL_EXT_texture_env_add'
		'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3'
		'GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias'
		'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
		'GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array'
		'GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection'
		'GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod'
		'GL_WIN_swap_hint WGL_EXT_swap_control'

Implementation Dependent OpenGL Limits:

Maximum Fixed Function Texture Units: 8

GLSL:
Maximum Varying Floats: 44
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 512
Maximum Fragment Uniform Components: 512
Maximum Vertex Image Units: 0
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 16

Cycles

CPU device capabilities: SSE2 SSE3

So does this mean that it is a driver issue? To quote Bastien Montagne (mont29):
"Try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not)."

Yes. Blender does use the driver after all but it's buggy. Nothing we can do here. If changing the selection setting does not help somehow then only using another GPU with better drivers will fix the issue.

Since I can't buy another computer or change the GPU, is there any way I can reduce lag while using opengl32.dll?

No it's a software implementation of OpennGL. You may have some luck on linux if the drivers are better there but it's hard to know without actually testing

Just one more question, does the translation (not scale or rotate) widget work for you?

This comment was removed by Yubin Lee (jordanyubin).

Using the arrows? No. However I can use right click for that, so no big deal.

I see...if it was possible would have been weird.