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FONT: No space correction in font chars
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Description

System Information
Windows 10 64bit + Nvidia GTX 650 ti

Blender Version
in curent Version 275a

Short description of error
This is a general issue in blender font engine
A new created text object "Text" with same font file (Arial)
look different in blender and any other text editor like "LibreOffice"
Notice the difference between T and e chars in "Text"
In blender: here is no space correction between charts (=wrong)
In text editor: you have a space correction between charts

It is interesting to see, that BGE understand space correction between charts
and not the editor - so here is a difference between editor and BGE

notice also that text objects in BGE displayed larger than in editor

see screenshot from BGE for example (same font)
1st text: normal text object (wrong size, but with space correction)
2nd text: triangulated text = mesh (correct size, but no space correction)

http://www.pasteall.org/pic/show.php?id=91938

Event Timeline

Denis (ts1234) raised the priority of this task from to 90.
Denis (ts1234) updated the task description. (Show Details)
Denis (ts1234) added a project: BF Blender.
Denis (ts1234) edited a custom field.
Denis (ts1234) added a subscriber: Denis (ts1234).
Julian Eisel (Severin) changed the task status from Unknown Status to Unknown Status.Aug 15 2015, 2:28 PM
Julian Eisel (Severin) claimed this task.

What you request is automatic font kerning. This was just never implemented and is considered a todo (text objects need to be rewritten anyway). You can however tweak the space between single characters manually by entering edit mode, positioning the cursor to the character you want to move and pressing Alt+Leftarrow or Alt+Rightarrow.

Anyway, thanks for the report, but this is more a feature request, not a bug.