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Moving texture layers in Material buttons disrupts button display
Closed, ArchivedPublicKNOWN ISSUE

Description

If you have several textures in different texture slots of a material, and have set different button display properties for each slot (such as collapsing the mapto tab or other tabs) which are different between textures, then if you try to move a texture using the copy and paste buffer. The material button tabs will go crazy and quite often overwright the their display.

Its difficult to explain and I'm in the middle of BSoD at the moment and its a real pest. I will see if I can get a blendfile for you to test. Although I suspect its quite easy to recreate with a simple multiple texture material.

Cog

Event Timeline

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This is insufficient info really... to me it seems like a display error, due to opengl failure.
Also check if the buttons window has auto-align on (RMB click in window).

For opengl, it might be nvidia you have? please try driver settings, especiall disable something called "flip".

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Cleaning tracker, move this to the OpenGL one.

This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.

Matt Ebb (broken) changed the task status from Unknown Status to Unknown Status.Mar 26 2010, 6:29 AM