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OpenEXR - Maya 2016 in Blender
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Description

System Information
Win 10, NVIDIA 740M

Blender Version
Broken: (example: 2.75a)

Short description of error

I import to Blender a OPENEXR file from "Maya 2016 Mentalray", I open Blender I use COmpositing Nodes editor, but when I try to see the passes, some names are hidden, just some passes appeare, the rest dont do it... but If I use Photoshop, Maya or DVJ-Win I can see all the passes.... so it's this a problem of OPENEXR compatibility in blender?

Thanks,
Deo.

Event Timeline

Deodato Pechir (deodatopr) raised the priority of this task from to 90.
Deodato Pechir (deodatopr) updated the task description. (Show Details)
Deodato Pechir (deodatopr) edited a custom field.
Campbell Barton (campbellbarton) lowered the priority of this task from 90 to 30.Sep 16 2015, 8:57 PM

Please always attach test files with a way we can redo the problem (including names of missing passes).

Ok, thanks Im Attaching a multilayer OpenEXR file that im rendering.

Let me tell you more about it, I'm using Maya with the new Mentalray 2016, in where now works closer at blender about in render passes (Simplified), so now you just use this

attributes, not now the render passes (legacy) If I use legacy passes (old school) there's no problem in blender.

Im using autodesk composite and old version, and give me problems of compatibility of "Format or Codec", so I think Autodesk is using maybe a newest format.

Bastien Montagne (mont29) changed the task status from Unknown Status to Resolved.Sep 16 2015, 10:14 PM
Bastien Montagne (mont29) claimed this task.

Thanks for the report, but this has been fixed a week ago or so, please always try the latest build from our buildbot.

Thank you, downloaded and saw it, thank you.

Deo