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Units change to none after editing an added cylinder
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Description

Windows 8.1 64bit
Nvidia GTX 970

Broken: 2.75a c27589e

If I change the units to Metric after adding a cylinder, then edit the Add Cylinder properties on the left hand side, (Number of vertices, Radius, or Depth) the Units change back to None. However, if I change the unites to metric before adding the object, then edit the properties, the units remain Metric.

Open a new blend in blender. Add a cylinder, then change the Units to Metric. Now try to edit the radius as 2.5cm. Then try to edit the depth as 10cm. You will see an error: unexpected EOF while parsing, string 1,4, 10cm. And you will also notice the units have changed to none.
Now delete the cylinder and change the units back to metric. Add a new cylinder and you should be able to edit both fields without getting the error, and keeping Metric.

Event Timeline

Nick Woelk (nickwoelk) raised the priority of this task from to 90.
Nick Woelk (nickwoelk) updated the task description. (Show Details)
Nick Woelk (nickwoelk) edited a custom field.
Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Sep 17 2015, 7:47 AM
Bastien Montagne (mont29) claimed this task.

No bug here, when you edit the properties of an operator you actually do an undo/redo, so anything changed after first call to that op is also undoe…