System Information
Centos 7 x64
GTX 970 (main) + 560 Ti (secondary)
driver version 355.11
Blender Version
Broken: 2.76 + master bfdb420
Worked: 2.75a official release
Short description of error
Having a massive number of objects selected in the viewport causes blender process to consume an entire core, despite no interaction with the software. This happens with both new and old depsgraphs (use new graph for this report).
Exact steps for others to reproduce the error
Open provided blend with new depsgraph. Deselect all objects and look at your CPU usage. It should be zero. Now select all objects. I've seen one entire core used, hopping among my 6 cores constantly. I've only gotten a readout from my terminal once, and that read "Too many objects in select buffer" - I haven't been able to recreate that message.
I open the same file in 2.75a official release and I don't get the high CPU usage, although I get the same viewport sluggishness inherent to having hundreds or thousands of objects selected (2.76 is much slower, but that might be a different report).