System Information
Windows 10
Nvidia cards(different version of geforce),it doesn't matter
Blender Version
Broken: all versions
Worked: never
Short description of error
{F270360}
When a mesh used to create instanced particles has more than one uvsets,Cycles it's not able to choice the correct uvset to use when rendering the instances,it uses always the viewport active one,not that with the flag render.
Exact steps for others to reproduce the error
I made a simple file that should be clear.
The fact is quite simple.
As blender allows to give an initial direction to the hair system using an uvset that
control the tangent force,it should also give the possibility to choice(currently the
Cycles node uv-from dupli doesn't allow it) the right uv for rendering,which is clearly different from the uv set used to control the tangent vector.
If it's not possible to extend the Cycles node,at least cycles should use the uvset with the render flag enabled and not the one with the viewport flag.