System Information
Windows 7 64, GTX 980
Blender Version
Broken: f337fea + ee2b583
Short description of error
I have a problem with linked groups that contain any mesh modified by a curve modifier.
If the linked group isnt placed in the scene origin, the topology goes crazy if I change the viewport shading (Solid to Textured Mode).
Exact steps for others to reproduce the error
Steps:
- Create any Curve object (circle recommended)
- Create any Mesh object
- Give this Mesh a Curve Modifier
- Use Curve as target
- Give this Mesh a Curve Modifier
- (Make sure to edit curve and mesh to fit eachother and have some noticable deformation)
- Assign both objects to a Group
- Save file
- Open a new file
- Switch to Solid Shading Mode
- Link the Group to this file
- Move the Group object away from the scene origin
- Bug: Switch to Textured Shading Mode = weird deformation
Note: The weird deformations are more extreme if you move the group object further away before switching to Textured Shading.
Note: No weird deformation if the group object stays in the scene origin. I guess there is a problem with curve-mesh-origin relation in linked data.
Not sure if this is related in any manner (he had problems with the shading as well):
T44154

