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Keyed Particles don't render correctly when used for point density input
Closed, ResolvedPublic

Description

System Information
Windows 10, NVIDIA GeForce 980 (But rendered on CPU)

Blender Version
2.76b official

Short description of error
When using keyed particles for point densiy a "halfway-between state" of the simulation is passed to the point density input, so it does not look like the preview

Exact steps for others to reproduce the error
See attached blendfile preview render