System Information
Win10
Blender Version
Broken: (example: 2.76b
Short description of error
I have created 3 simple scene with a just camera and a light looking in the same direction (not the same point)
When I export these scenes as FBX the light rotation and the camera should be identical but they are not.
Scene #1, Rotation x:10, Y:0, Y:0 (ZXY euler)
spot Property: "Lcl Rotation", "Lcl Rotation", "A+",100, 0, 0
camera Property: "Lcl Rotation", "Lcl Rotation", "A+",90 ,80,90
Scene #2, Rotation x:0, Y:10, Y:0 (ZXY euler)
spot Property: "Lcl Rotation", "Lcl Rotation", "A+",90,10 , 0
camera Property: "Lcl Rotation", "Lcl Rotation", "A+",0 ,100, 0
Scene #3, Rotation x:0, Y:0, Y:10 (ZXY euler)
spot Property: "Lcl Rotation", "Lcl Rotation", "A+", 90, 0,10
camera Property: "Lcl Rotation", "Lcl Rotation", "A+",-10,90, 0
Is this a bug? If not, what transformation do I need to apply to the camera rotation to obtain the light rotation?
Exact steps for others to reproduce the error
Load this scene, export it as FBX (ASCII or BIN) the rotations of the camera and the light wont be equal