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Point density sometime seems streched when rendered on GPU
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Description

System Information
Operating system and graphics card
Windows seven, GPU NVIDIA GeForce GTX750 Ti

Blender Version
Broken: 2.77RC2 1e1118e

Short description of error
i've rendered 200 frames of an animation with point density on GPU, and some frames (54 exactly) have some kind of "streched" point, i've also rendered some of the faulty frames on CPU and no more streching.

GPU render :
http://i68.tinypic.com/wssnpc.png
CPU render :
http://i63.tinypic.com/1t0je0.png

Exact steps for others to reproduce the error
i don't really know how to reproduce this error, i can send you the .blend file and the N° of the frame where it appear.

Event Timeline

Ckiel (Ckiel) raised the priority of this task from to 90.
Ckiel (Ckiel) updated the task description. (Show Details)
Ckiel (Ckiel) added a project: BF Blender.
Ckiel (Ckiel) edited a custom field.
Ckiel (Ckiel) added a subscriber: Ckiel (Ckiel).
Thomas Dinges (dingto) lowered the priority of this task from 90 to 30.Mar 14 2016, 5:37 PM

We need a blend file to reproduce the issue.

ok no problem, just where do i send it ?

You attach it here via Drag & Drop into the comment field. Or press the "Upload File" icon above the comment field.

Ok thanks, the project is saved on frame 90 which produce the streched effect.

I've just upgrade my nvidia video driver, just in case, but no luck the problem is still present.

hello,
For info, the problem is still there in 2.77 22a2853

Bastien Montagne (mont29) raised the priority of this task from 30 to Normal.Mar 28 2016, 4:57 PM