System Information
Windows 10 Home 64bit
Version: 1511
OS Build 10586.164
Intel Core i7-4860HQ
32GB RAM
nVidia GeForce GTX 980m
Blender Version
Broken: 2.77 22a2853
While rendering a scene in Cycles the memory jumps after the first tile is completed. The same scene renders correctly in 2.76b.
Scene is memory intensive and I am somewhat of an amateur at Blender. I've optimized it as best I can to keep it under my GPU memory limits. In 2.76b (and earlier), the memory usage keeps consistently around 2Gb. In 2.77 the memory utilization spikes to over 2.5Gb after the first tile is completed and the render aborts.