Windows 10
Assus Strix 780 6gb
2.77.1 abf6f08
Wrong scale information somewhere in FBX export file I think. When I created cylinder with 6 bones for example and export it with scene scale 1 and export scale 1, mesh have right scale but physics assets explode when simulated. I find that if set scene scale in blender to 0.01, Scale objects by 100 and after that export FBX with scale 1 in setting physics assets in UE4 works well.
btw in Maya for example all works well with default export settings.
- Create cylinder
- Create 6 bones inside Cyl
- Parent bones with auto weights
- export FBX
- import FBX to UE4 with generating physics asset
- Open physics assets of Cyl file
- Play simulation


