System Information
Windows 10, Geforce GTX 745 (driver version 359.06)
Blender Version
Broken: 2.77a abf6f08
Short description of error
When exporting the attached blend file to FBX and importing it again, things get really weirdly broken (see attached screenshots)
Exact steps for others to reproduce the error
Open attached blend file (in example.zip) and export to FBX in default settings. Now remove everything and import from FBX again in default settings. Compare the animation / scene / camera view, i.e. at frame 10.
Additional information
The scene was created by importing an "short" AGR file (basically captures a share of the entity_state information from the Counter-Strike: Global Offensive engine to disk, made with HLAE 2.14.1) using Blender Source Tools 2.7.1 ( http://steamreview.org/BlenderSourceTools/ - the assets were retrieved using Crowbar ( http://steamcommunity.com/groups/CrowbarTool ) and GCFScape of course)) + afx-blender-scripts v0.0.1 ( https://github.com/ripieces/afx-blender-scripts/releases/tag/v0.0.1 ). I then removed the other players / models and removed a huge part of the animation data to strip down the example.
I cannot guarantee 100% that the usage of those tools did not create a problem with the setup in the blend file, but I hope it has not.
I understand that the hide_render option probably cannot be preserved when using FBX.
(I am to blame for the afx-blender-scripts plugin.)
If we just wanted to use AGR in Blender things would be fine, but several CS:GO movie makers want to use Blender as a bridge to export to other programs like Cinema 4D or 3DS Max (which I don't have and probably also cannot afford), and they seem to prefer the FBX format.
Please let me know if I can assist with anything.
Attachments


