System Information
Win 7 64 Ult
GeForce GTX 580 1.5 GB
Blender Version
Broken: 50a44ed-win64
Worked: -
Short description of error
Alembic exported from 3ds Max 2016
If the exported alembic has an Empty (in 3ds Max called Point Helper), parent something to that helper, once you save a file and reOpen it - instant crash when you enable the layer where the Empty or the child object of that Empty is.
Note, you have to save the blend file and then reopen!
Edit:
After more testing, it seems that just adding another object to a new layer will make Blender crash, after saving and reopen, when the layer where the Emptys are is enabled
Exact steps for others to reproduce the error
2 files are provided:
http://edge-loop.com/images/blender/bugtracker/alembicBug/alembic.blend
http://edge-loop.com/images/blender/bugtracker/alembicBug/alembic_crash.blend
alembic.blend:
- When you open alembic.blend, you are on Layer 2. and you can enable visibility on all layers without crashing.
- Layer 1 has the imported Alembic Emptys.
- Layer 2 has a cube created in Blender
alembic_crash.blend:
- In this file all I had done was add a Torus on Layer 11, and this was enough to create the crash.
- When you open alembic_crash.blend, you are on Layer 11. and you can enable visibility on Layer 2 without a crash. If you enable Layer 1, it will crash Blender.
- Layer 1 has the imported Alembic Emptys.
- Layer 2 has a cube created in Blender
- Layer 11 has a torus created in Blender
...
Let me know if you need more info.