when added a inverse kinematics to a bone it causes a crash.
my OS:
windows 7 ultimate x86
processor: amd phenon 9500 quadcore 2.21GH
nvidia geforce 6050SE nforce 430
blender version:
blender 2.78a hash e8299c8
the bug not is happening in previous versions.
steps
open blender, delete defaut cube and add a single bone, go to edit mode, extrude the bone tree times and duplicate the last bone, unparent it, go to pose mode and add a inferse kinematic constraint setup, uncheck use tail opition, and it will crash blender.
or simply enable auto IK and try editing the pose.
this file crashed blender all times:
console screenshot on exact moment of crash:
https://www.youtube.com/watch?v=yce51lIKgvU&feature=youtu.be
sory my bad english.
