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Proportional Editing Octangler Distortion
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Description

System Information
Windows 10, Nivida 9800 ti

Blender Version
Broken: 2.78
Worked: 2.49b

Short description of error
When using the proportonal editing tools, there is an octangler distortion to the falloff which produces sharp edges when using a smooth falloff for example. This error is persent with most operations but is really visible when editing a higher poly mesh.

Exact steps for others to reproduce the error
Open an empty scene.
Add a plane.
Enter edit mode.
Subdivide the plane 6 times.
Select a center vertex.
Enable Proportional editing "Connected" with falloff "Smooth".
Translate the vertex up by 1.
Notice the hard edges generated every 45 degrees.

Error:
https://dl.dropboxusercontent.com/u/38908748/Blender/Images/FalloffBug.png

2.49b vs Now:
https://dl.dropboxusercontent.com/u/38908748/Blender/Images/Compare.png

Revisions and Commits

Event Timeline

Krantz Geoffroy (kgeogeo) lowered the priority of this task from 90 to 50.Nov 8 2016, 9:40 PM
Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.EditedNov 9 2016, 5:48 PM

See for example T43393, T35590 for some tickets reporting the same problem, this has been considered a known limitation so far and not a bug. Note the issue is specifically with the Connected method (I can't tell if you have that enabled in 2.49).

Certainly this can be improved and perhaps that will happen in D2345, but the problem is more difficult than it might seem at first sight.