Page MenuHome

Matcap wireframe z fighting
Closed, ResolvedPublic

Description

System Information

OSUbuntu Gnome 16.10 64-bit
Kernel4.8.0-27-generic
ProcessorAMD A8-7410 APU with AMD Radeon R5 Graphics × 4
GraphicsGallium 0.4 on AMD MULLINS (DRM 2.46.0 / 4.8.0-27-generic, LLVM 3.8.1)
RAM8GB (1GB shared for GPU)

Blender System Information

Blender Version
2.78a glibc211
2.78a glibc219

Short description of error
Blender 2.78a has an issue where one can see some wireframe z fighting only when matcap shading is enabled.

Exact steps for others to reproduce the error
1 - default cube scene
2 - Add sphere
3 - Subdivide N amounts
4 - Apply smooth shading
5 - Enable any matcap
6 - profit of the limited bug ;)

Screenshots

Viewport type
Matcap (Broken)
Cycles
Material
Wireframe
Textured
Solid

Event Timeline

Vuk Gardašević (lijenstina) lowered the priority of this task from 90 to 30.Dec 1 2016, 8:41 AM

This could be a driver / specific gpu related issue.

Did you try to run with Blender software OpenGL?

Does enabling the Viewport AO produce any artifacts (like moire patterns bellow - screenshot from a system running an AMD 760G) ?

Does changing the Selection type in User Preferences > System have any impact on showing artifacts?

Vuk Gardašević (lijenstina) changed the task status from Unknown Status to Unknown Status.Dec 8 2016, 5:20 AM

More than a week passed without a reply.

Due to the tracker policy, archiving until the required additional information / data is provided.

Oren Titane (Genome36) changed the task status from Unknown Status to Resolved.Dec 10 2016, 7:08 AM

Sorry for the late reply.

It seems it was a driver related issue.
I renewed the required libraries to a far newer collection thanks to this PPA