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Vertices location wrong while Subsurf's Adjust cage to modifier result is turned on
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Description

The original locations of vertices of the un-subsurfed mesh are used while moving, rotating, scaling subsurfed mesh that has Adjust cage to modifier result turned on.


Adjust cage to modifier result OFF

Adjust cage to modifier result ON


This is a tiny bug yet a slight annoyance while trying to guess how far the actual vertices are. Not sure if this can be fixed easily somehow. I know edge lengths can be non-uniformly shorter but it is possible to compute the distance between them on the subsurfed mesh I am sure.

Like this:


If this would impact speed on geometry heavy meshes too much I reckon there should be a tick-box in the modifier settings.

Event Timeline

Aaron Carlisle (Blendify) lowered the priority of this task from 90 to 30.Feb 3 2017, 7:21 AM

Please add a test file, thanks.

Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Feb 10 2017, 4:47 PM
Bastien Montagne (mont29) claimed this task.

Thanks for the report, but this is known limitation of current system, not a bug (and not quite sure how to do things differently, would need all modifiers in stack to be fully 'invertable' to be able to infer original position from modified one…