System Information
Windows 10, i7 3770k, 16GB, nVIDIA GTX 670
Blender Version
Broken: 2.78
Short description of error
I have six cubes nested together where Cube2 is the child of Cube1, Cube3 is the child of Cube2 and so on. Imagine they are placed in world positions A through F. If I export them as an FBX and re-import that same FBX, Cube1 is now in position A, Cube2 is in position B, Cube3 in A, Cube4 in B, Cube5 in A, and Cube6 in B.
Exact steps for others to reproduce the error
- Load the attached .blend file
- Select any of the hierarchies prefixed with "Export"
- Export as FBX 7.4 binary, Use selection, Scale 1, Z Forward, Y Up, Enable "!Experimental! Apply Transform", Remaining settings can be default
- Import the FBX that you just created using default settings - ensuring "!Experimental! Apply Transform" is not checked
- Notice that all elements of the imported hierarchy only occupy the locations of the first two elements in the exported hierarchy
Note: This is my first bug report, so apologies if I missed something. I tried seeing if there were existing tasks discussing the same error but did not find any. I am attempting to get Blender to export FBX files that display correctly in Autodesk FBX Review and also import correctly into Unity without rotation and scaling errors.