Linux MANJARO 16.10.3 64-bit
Linux OpenSUSE Leap 42.2 64-bit
Nvidia GeForce GT 640
Nvidia GeForce 820M
Blender Version
Broken: 2.78a down to 2.64 (when the mask brush came out)
Short description of error
When dyntopo is disabled and the viewport shading mode is set to texture, the mask brush strokes are not displayed (in both Cycles and Internal).
According to the 2.64 release notes, When the mask brush came out there was no way of displaying the mask in texture mode :
- Masks are only visible when drawing with the PBVH, so masks will not be visible if:
- Draw mode is not set to 'solid'.
But if it can now be displayed while dyntopo is enabled, I don't see why it couldn't be while it's disabled.
Exact steps for others to reproduce the error
In default new scene :
- subdivide the cube a couple of times and apply the modifier
- enter sculpt mode and paint a mask on the object with the mask brush
- select "Texture" shading in the viewport : no mask anymore
- enable dyntopo : the mask is back
the "Shadeless" texture mode is very useful for clearly seeing a mask, and we can use it by enabling dyntopo (see attached image), but it would be much better to have this possibility without dyntopo as it wouldn't break the UVs.
