I was thinking about the SSS scale as an attenuation scale but it looks that any light no matter how strong it is can't pass through the object.
Perhaps a mode where the scale is given for a light strength , For example it stops a 1.0 watt ray after 1.0 cm but a 2.0 watt ray should pass half.
I don't know if it's a bug or not but I'm pretty sure SSS don't behave like that in real life, this implementation doesn't follow the conservation of energy
Example in the screenshot, note the 1000000.0 light intensity and the sss scale at half the object's width
