Page MenuHome

FBX Export broken +++ all colors will be white
Closed, ArchivedPublic

Description

System Information
Latest Win 10 / GTX 880M with latest driver

Blender Version
Broken: 2.78c
Worked: one of the former versions (can't say which)

Short description of error
FBX exports material colors to a white color only

Exact steps for others to reproduce the error

  • load attached scene
  • export FBX
  • new scene
  • import FBX

Result: all colors are white
Same result in MODO (The Foundry)

Event Timeline

Vuk Gardašević (lijenstina) lowered the priority of this task from 90 to 30.Mar 10 2017, 8:48 PM

There is no attached .blend file in the report.

For some further reading about how to attach files to reports check the link here:
https://wiki.blender.org/index.php/Dev:Doc/Process/Bug_Reports

Marking as Incomplete until the requested data is provided.

Vuk Gardašević (lijenstina) raised the priority of this task from 30 to 90.Mar 13 2017, 3:54 PM

Thanks for the test file.

Tested the file with exporting it from Blender as FBX and re-importing it back in Blender with build 76015f9 and there, indeed, color is white for the materials.

However, i don't know if it is possible to have them stored - is it a current limitation of the implementation or the standard, or something that should work in certain cases.

@Bastien Montagne (mont29) if you have time can you look into this? Thanks in advance.

Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Mar 14 2017, 2:02 PM
Bastien Montagne (mont29) claimed this task.

Thanks for the report, but nodal materials (hence Cycles ones) are not supported by basic shading system of FBX format. You need to use 'old' BI materials.