System Information
Linux Mint 17.3
Intel i7 4770
Nvidia GTX 760
Blender Version
Broken: 2.78c.e92f2352830
Short description of error
Normals become broken, when using mesh with edited split normals and then adding triangulation modifier on the top of it.
PS: I have tried even on daily build, same problem: blender-2.78-54a60eff24
PS2: I tried to search for this problem in developer system, but did find one, that's why I am opening new issue.
Exact steps for others to reproduce the error
- Create cube, bevel all edges
- Create split normals -> edit normals somehow. I used weighted normals calculation -> https://blenderartists.org/forum/showthread.php?372785-Addon-Weighted-Normals-Calculator
- Add triangulation modifier
- Normals gets distorted! :(