Blender Version
Broken: 2.78
Short description of error
I'm having a strange problem of certain bones in my rig causing a weird distortion when exported to .fbx and imported into Unity. Basically, the problem bones are causing the mesh to look eaten away:
Note the cheek area where it looks punched in instead of being smooth. I've done many tests, but can't figure out what's happening. Looks to be a bug. All the other bones are fine except for 3 problem bones.
Problem file attached.
