Hello,
i use the current cvs for mac (darwin / 0.8.8 / 6. nov 06) and recognized a problem with the sculp-brush while sculpting (it just occurs, when i press the mouse-button)... you can see it at the attached image.
i had the same problems with some functions in Maya; there the problem had something to do with a feature called hardware overlay planes... a drawing mode over the opengl-drawing.
Greetz
S.
Description
Event Timeline
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user_id=5292
I have this same problem on a linux box (2.6 glibc 2.5 gcc 4.1, intel i915), and this problem also occurs when using the circle select mode.
I did not always have this problem with sculptmode though, it only started happening recently, I am not that familiar with the code, but has sculptmode recently switched the way it draws the brush to that of circle selects?
This problem does not though, happen with another linux box I have with an (output from lspci) Radeon IGP 330M/340M/350M. But it does leave behind one or two circles when I move the cursor from the view3d window to the buttons window.
[img]http://img244.imageshack.us/my.php?image=snapshot2ra0.png[/img]
Inloggad: JA
user_id=3093
I had the same problem on a powerbook g4 running ubuntu edgy (ATI 9000M) until I added an "allqueue(REDRAWVIEW3D, 0);" after sculpt_paint_brush(0); in src/space.c
code... (space.c line 1068)
if(!mouse_in_header(sa)) {
if(!G.obedit && (G.f & G_SCULPTMODE)) {
SculptSession *ss= sculpt_session();
if(ss && ss->propset) {
sculptmode_propset(event);
return;
}
else if(event!=LEFTMOUSE && event!=MIDDLEMOUSE && (event==MOUSEY || event==MOUSEX)) {
if(!bwin_qtest(sa->win))
sculpt_paint_brush(0);
allqueue(REDRAWVIEW3D, 0);
}
}
...code
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user_id=5292
Yup, that fixed it.
Can someone close this bug, I'll put the patch in the tracker.