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Shadow Catcher artifacts when under transparency
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Description

This is a follow up on T52021 which was more specific to Branched Path Tracing and which ended up partly addressing some issues with transparency as well. This new task is specific to the handling of transparency, as requested by @Sergey Sharybin (sergey) and detailed below.

These tests used a nightly build of Blender, version 2.78.5 1bd9531fda7.

The example starts off with some text rendering with an opacity of 0.3, and the outcome looks plausible:

But bringing the opacity all the way down to zero shows the issue:

Taking these phantom shadows and artifacts and blending over the original scene shows the exact positions of the artifacts:

Here is the blend file for the scene:

Event Timeline

Bastien Montagne (mont29) lowered the priority of this task from 90 to Normal.Jul 31 2017, 4:06 PM

Committed some tweaks to help with transparent objects.

Please note that with this exact file you'll see some artifacts. Those are caused by path termination caused by max transparent bounces. increasing transparent bounces fixes those artifacts.