System Information
Windows 10 Home, AMD Radeon R9 200 / HD 7900 Series
Blender Version
2.78
Short description of error
Blenders FBX export into unreal causes sockets on the skeletal mesh to be 10x the normal size, I have searched through unreal believing it to be their issue, but everyone comes down to the same conclusion that its blenders fbx export. So.... Please fix this. Or at least talk to Epic Games in trying to find a solution this is a huge issue that i have spent 3 weeks trying to fix instead of developing with 2 or 3 other people trying to fix it also. It deals with the Rig
Exact steps for others to reproduce the error
- model a mesh
- rig it
- export
- import
- open the skeletal mesh, skeleton up
- right click add socket
- Witness the large sockets