System Information
CentOS, GTX 1070
Blender Version
Broken: 2.79rc2
Short description of error
For some weird reason i found that colored glass shader has colored reflection. That produces wrong pbr behavior. When you set some color for glass, it should affect only the refraction color, not the reflection.
This bug/feature makes colored glass shader useless as is. In order to get a correct colored glass we have to rebuild glass shader with mixture of refraction bsdf and glossy bsdf via the fresnel node and plug color in the refraction node. Or use the principled bsdf node, but for some reason this node gives a bit different render result and a bit slower also. But may be it's more physically correct, don't know.
Exact steps for others to reproduce the error
Open blender, create the glass shader on an object and choose some color.