System Information
Tested on multiple computers and OSs
Blender Version
Broken: Tested on 2.78 (2.78c) and newer builds
After adding a face int layer to a bmesh, the unwrap reset operator only produces weird UV maps.
Exact steps for others to reproduce the error
# Create a new mesh or use an existing one (e.g. from edit mode)
me = bpy.data.meshes.new(filename)
bm = bmesh.new()
bm.from_mesh(me)
# Then add a new integer layer (I'm intending to use this to store a bit field for each face)
type_layer = bm.faces.layers.int.new("Type")
# ... add geometry ...
# Link the object to the scene
ob = bpy.data.objects.new(filename, me)
scene.objects.link(ob)
scene.objects.active = obThen in edit mode, select everything, hit U and then Reset. The resulting UV map will consist of rather random lines. It's only broken for objects with this int layer.
File with a mesh that has a layer:
Screenshot:
