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Rigid Body phycics is not made local when making the linked object local
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Description

System Information
x86_64 Linux 4.14.4-1-ARCH

Blender Version
Broken: 2.79 (sub 0)
build date: 2017-10-15
build time: 09:56:02
build hash: 8ef39d5c882

Short description of error

Linking an object with rigid body physics applyied and making It local.. Doesn't makes the physics local.

To solve It Just remove and re-apply the rigid body from the Rigid Body button in the Physics tab.

Exact steps for others to reproduce the error
Based on the linked files:

  1. open the "base" *.blend;
  2. make the cube local [L];
  3. play the animation. nothing happens;
  4. press the rigid body button to disable It;
  5. re-click It to re-enable It and enjoy It working :)

Event Timeline

Sergey Sharybin (sergey) lowered the priority of this task from 90 to Normal.

Is that something missing in library management, or is it something what is tricky to get localized?

Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Jan 11 2018, 2:15 PM

The localized object is not part of rigidbody sim because it’s not part of the relevant Group. This has nothing to do with linking or localization.

Just add your localized object to RigidBodyWorld group and it'll work as expected.