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Cycles Glass BSDF color affects both reflection and refraction
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Description

System Information
Windows 10
GTX1080Ti

Blender Version
Broken: 2.79
Worked: probably never

Color option in Cycles' Glass BSDF node affects both reflection and refraction which is an incorrect behavior, as glass is a dielectric, not a metal. As the node is explicitly named "Glass" BSDF, it should emulate correct glass behavior by default. Only metals have colored reflections, and at the same time, no real world metal materials are refractive, transparent or translucent, so in the current state, out of the box, the behavior of Glass BSDF node pretty much leads user to a wrong result.