Hi guys,
I wanted to test blender 2.8 but I have issue with python when calling addons. I have even uninstalled Anaconda, and cleared any python from system paths.
System Information
win10, Ryzen 1800X, 16GB, nvidia 1080 ti
(I have seen the same behavior on my portable HP-Z-Book i7 16GB firepro K2000M)
Blender Version
Broken: Any daily build of Blender 2.8
Worked: (optional)
2.79
Exact steps for others to reproduce the error
Unpack, run, delete cube (happens even when it is not deleted), shift+A, mesh, archimesh, room
Result:
Traceback (most recent call last):File "F:\blender-2.80\2.80\scripts\addons\archimesh\achm_room_maker.py", line 338, in execute create_room(self, context) File "F:\blender-2.80\2.80\scripts\addons\archimesh\achm_room_maker.py", line 352, in create_room o.select = FalseAttributeError: 'Object' object has no attribute 'select'
location: <unknown location>:-1
.....and nothing happens. Something similar happens for A.N.T. landsape:
bpy.ops.object.select_all(action='DESELECT')
Traceback (most recent call last):File "F:\blender-2.80\2.80\scripts\addons\ant_landscape\add_mesh_ant_landscape.py", line 599, in invoke return self.execute(context) File "F:\blender-2.80\2.80\scripts\addons\ant_landscape\add_mesh_ant_landscape.py", line 722, in execute new_ob.select = TrueAttributeError: 'Object' object has no attribute 'select'
location: <unknown location>:-1
in this case the landscape appears but menu is broken.
Blender 2.80 (sub 4) System Information
Blender:
version: 2.80 (sub 4), branch: blender2.8, commit date: 2018-02-19 14:12, hash: a16c0eb, type: Release
build date: Tue 02/20/2018, 05:03 AM
platform: Windows
binary path: 'F:\\blender-2.80\\blender.exe'
build cflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4133 /we4431 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /openmp
build cxxflags: /W3 /w34062 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4133 /we4431 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc /openmp
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake
Python:
version: 3.6.2 (default, Sep 19 2017, 20:20:57) [MSC v.1900 64 bit (AMD64)]
paths:
'F:\\blender-2.80\\2.80\\scripts\\addons_contrib'
'F:\\blender-2.80\\2.80\\scripts\\addons'
'F:\\blender-2.80\\2.80\\scripts\\startup'
'F:\\blender-2.80\\2.80\\scripts\\modules'
'F:\\blender-2.80\\python36.zip'
'F:\\blender-2.80\\2.80\\python\\DLLs'
'F:\\blender-2.80\\2.80\\python\\lib'
'F:\\blender-2.80'
'F:\\blender-2.80\\2.80\\python'
'F:\\blender-2.80\\2.80\\python\\lib\\site-packages'
'F:\\blender-2.80\\2.80\\scripts\\freestyle\\modules'
'F:\\blender-2.80\\2.80\\scripts\\addons\\modules'
'C:\\Users\\josef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\addons\\modules'
Python (External Binary):
binary path: 'F:\\blender-2.80\\2.80\\python\\bin\\python.EXE'
version: Python 3.6.2
Directories:
scripts:
'F:\\blender-2.80\\2.80\\scripts\\modules'
'F:\\blender-2.80\\2.80\\scripts'
user scripts: 'C:\\Users\\josef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\josef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\datafiles\\'
config: 'C:\\Users\\josef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\config\\'
scripts : 'C:\\Users\\josef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\'
autosave: 'C:\\Users\\josef\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\autosave\\'
tempdir: 'F:\\New folder\\cache\\blender_a15388\\'
FFmpeg:
avcodec: '57, 64, 101'
avdevice: '57, 1, 100'
avformat: '57, 56, 100'
avutil: '55, 34, 100'
swscale: ' 4, 2, 100'
SDL:
Version: 2.0.4
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
OpenColorIO: 1, 0, 9
OpenImageIO: 1, 7, 15
OpenShadingLanguage: 1, 7, 5
OpenSubdiv: 3, 1, 1
OpenVDB: 3, 1, 0
Alembic: 1, 7, 1
OpenGL:
renderer: 'GeForce GTX 1080 Ti/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 388.43'
extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Implementation Dependent OpenGL Limits:
Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576
GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192
Cycles:
CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2
OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: NVIDIA CUDA
Platform Vendor: NVIDIA Corporation
Platform Version: OpenCL 1.2 CUDA 9.1.104
Platform Profile: FULL_PROFILE
Platform Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
Number of devices: 1
Device: #0 Device Name: GeForce GTX 1080 Ti Device Vendor: NVIDIA Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 1.2 CUDA Device Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
CUDA device capabilities:
GeForce GTX 1080 Ti
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1607000 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 28 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 5505000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 352 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 2883584 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 2048 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 2 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 134217728 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 6 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 98304 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0
Enabled add-ons:
io_scene_3ds (version: UNKNOWN, path: F:\blender-2.80\2.80\scripts\addons\io_scene_3ds\init__.py)
io_scene_fbx (version: (3, 8, 4), path: F:\blender-2.80\2.80\scripts\addons\io_scene_fbx\init.py)
io_anim_bvh (version: UNKNOWN, path: F:\blender-2.80\2.80\scripts\addons\io_anim_bvh\init.py)
io_mesh_ply (version: UNKNOWN, path: F:\blender-2.80\2.80\scripts\addons\io_mesh_ply\init.py)
io_scene_obj (version: (2, 3, 6), path: F:\blender-2.80\2.80\scripts\addons\io_scene_obj\init.py)
io_scene_x3d (version: (1, 2, 0), path: F:\blender-2.80\2.80\scripts\addons\io_scene_x3d\init.py)
io_mesh_stl (version: (1, 1, 2), path: F:\blender-2.80\2.80\scripts\addons\io_mesh_stl\init.py)
io_mesh_uv_layout (version: (1, 1, 1), path: F:\blender-2.80\2.80\scripts\addons\io_mesh_uv_layout\init.py)
io_curve_svg (version: UNKNOWN, path: F:\blender-2.80\2.80\scripts\addons\io_curve_svg\init.py)
cycles (version: UNKNOWN, path: F:\blender-2.80\2.80\scripts\addons\cycles\init.py)
archimesh (version: (1, 1, 4), path: F:\blender-2.80\2.80\scripts\addons\archimesh\init.py)
ant_landscape (version: (0, 1, 8), path: F:\blender-2.80\2.80\scripts\addons\ant_landscape\init__.py)
