Developing Composite node chapter for book 'Blender Basics' and creating examples for potential exercises I found that on latest CVS build 20/12/06 and previous CVS that Vector Blur gives the following error when rendering:-
tsk tsk! PASS_VECTOR_MAX left in buffer...
I have tried all settings to see if it may be a particular setting with no success. It can make Blender crash unexpectedly if you fiddle with the nodes too much.
I'm on a WINXP, AMD64 4200+ processor PC, with 1Gb Ram. NVIDIA GeForce 7600GT graphics card.
The attached file should have the textures attached to enable the composite. Just to explain the 2 pre-rendered images, one a background image, the other an alpha mask are composited with a vector blurred dial. This is to demonstrate how pre-rendering and compositing can save time with animation rendering. Here a 10 second sequence can be rendered at 800x600 in just a few minutes. Previous examples show how to create the steam-gauge itself using render passes to give complete control over its appearance, as well as how to pull a matte using ID Mask.
Colin
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Submitted in wrong Tracker. Please Delete here.
Colin Litster
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This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.