Page MenuHome

2.8 UI Tools: Toolbar Ordering
Closed, ArchivedPublicDESIGN

Description

Here's a list of our active tools, and how they should be ordered:

Object Mode

  • 3D Cursor
  • Box Select
    • Circle Select
    • Lasso Select
  • Move
    • Transform
  • Rotate
  • Scale
    • Scale Cage

Edit Mode: Mesh (done rBa44d5b59d35d3f6da2b31137cd06b14a3aa71631)

  • 3D Cursor
  • Box Select
    • Circle Select
    • Lasso Select
  • Move
    • Transform
  • Rotate
  • Scale
    • Scale Cage
  • Ruler
  • Extrude Region
    • Extrude Individual
    • Extrude to Cursor
  • Inset Faces
  • Bevel
  • Loop Cut
    • Offset Edge Loop Cut
  • Knife
    • Bisect
  • Poly Build
  • Spin
    • Spin Duplicate
  • Smooth Verts
    • Randomize Verts
  • Edge Slide
    • Vertex Slide
  • Shrink/Fatten
    • Push/Pull
  • Rip Region
    • Rip Edge

Sculpt Mode: (done)

  • Draw (D key)
  • Grab (G key)
    • Thumb
  • Snake Hook/Extrude (K key)
  • Blob (I key)
    • Inflate
  • Smooth (S key)
  • Flatten (X key)
    • Scrape
    • Fill
  • Crease (V key)
    • Pinch/Magnify
  • Clay (C key)
    • Clay Strips
  • Layer (L key)
  • Nudge (R key)
    • Rotate
  • Mask (M key)

Event Timeline

William Reynish (billreynish) lowered the priority of this task from 90 to Normal.Apr 29 2018, 2:43 PM
William Reynish (billreynish) edited a custom field.

Hello there is there any reason or good reason to hide brushes in sculpt/paint mode? It is odd that before brushes were really big but we showed all of them and now we can scale, yet we are hiding some of them.
I suggest to show out all the brushes that come with Blender. And another suggestion will be that we have the brush in use (not active brush ) showed somehow, because with the new active tool concept, when using shortcut key it is difficult to see or to show what brush the sculptor is using, this is good the sculptor and for anyone who will want to watch tutorials on sculpting.

William Reynish (billreynish) renamed this task from Toolbar Ordering to 2.8 UI Tools: Toolbar Ordering.Jun 11 2018, 1:00 PM

@William Reynish (billreynish) The D-key is reserved for the Grease Pencil in all modes, That is the reason it was changed to X-key in Blender 2.7 series.

Grease Pencil will most likely not work like it did in 2.7. The reason it worked as it did, was because we didn't have the concept of active tools, which we now do have. Grease Pencil should be ported over to using active tools, so that you don't have to hold down a key to use it, which is tiresome and unergonomic anyway.

Exactly, and the name Grease Pencil will keep only for the new Object in the 3D viewport. For Note tool the name should be something else like: Quick notes, Notes, or annotations.

We should probably do the opposite. 'Grease Pencil' comes from people using grease pencils on their screens for note-taking. So actually Grease Pencil was a perfect name for the old notes feature.

The new illustration objects should probably *not* be called Grease Pencil, because that's not what it's for. We could call the new objects 'Illustration' objects or something like that.

I get the point, but you are missing that the whole industry is talking about "Grease pencil", and change the name now could not be an smart marketing move for Blender.

Grease Pencil will most likely not work like it did in 2.7. The reason it worked as it did, was because we didn't have the concept of active tools, which we now do have. Grease Pencil should be ported over to using active tools, so that you don't have to hold down a key to use it, which is tiresome and unergonomic anyway.

Good to know :)

@William Reynish (billreynish) Maybe we should start calling the object just "Gpencil", and start to get rid of the actual name, but keep the name "Grease Pencil" for annotations can lead to misunderstandings

I mean that if the final decision is to change the name, we should change the name of both tools to avoid confusion. But this is a bit out of topic here, sorry. :)

The annotation tool could be called just that: 'Annotation Pencil' or simply 'Annotation', although IMO it's a lot less confusing if we simply use the correct names for things. We haven't released 2.8 yet, so we can easily rename the new tool and mode to something more descriptive, rather than re-using an old moniker for something else that doesn't fit.

The new tool could be called all sorts of things, even an abstract name just like Cycles and Eevee. I can think of Illustration, Cartoon, Cel, Cel Paint ...
It could be something that evokes the history of 2D animation, perhaps?

Naming 'Annotation' the annotation tool is Ok for me. The name of the new object will require agreements with the other team members

For sure. The team members could pick a preferred name, just like Cycles was named by the original developer of it.

I'm don't know what is the best name or if it's good idea change or not, but what it's sure is that this is the moment to do it.

For sure, there will be some confusion with the new name during some time, but this is better than keep a name that will be "wrong" always. I mean, grease pencil is not the name of a tool like we have now, it's more a name for an annotation tool. The "new" grease pencil is a different tool.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Aug 15 2018, 4:05 PM

Considering this finished for now, I'm not aware of any more reordering that is needed.

Yup, this was merely to identify the initial groupings of tools in the toolbar